Even the backgrounds from the Player’s Handbook get a similar treatment in Ghosts of Saltmarsh. Boom. The traditionalists see it as meddling by the outside iron gauntlet of the king. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. You could also let the players know that anything in the Player's Handbook is fine but they should bring up any other options with you before they pick it so together you can decide if it fits what's going on. There are a few spoilers here, but Ghosts of Saltmarsh is a particularly creepy adventure book. In some campaigns this doesn't matter too much but it's hard to figure out why a githyanki or yuan-ti might be involved in the issues surrounding a fishing village. Both groups, through the council, want to send the characters to the haunted mansion to see if they can find her brother and uncover the woman's mysterious death. It's a great time to introduce notable NPCs such as the council members, Wellgar Brinehanded the cleric of Procan, and Ferrin Kastilar the druid with his pet bullfrog Lorys. It's a great time to reinforce the main themes of the campaign, integrate the characters together into a group, and discuss any sensative issues anyone might have with these themes. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. And I will bet you that even if two characters have the same prompt, they’ll still tell two wildly different stories. You might either select a specific list of allowed races that fit the theme of the campaign or allow certain books such as Xanathar's Guide to Everything, Volo's Guide to Monsters, and the Elemental Evil Player's Companion. But Ghosts of Saltmarsh also has a great blueprint for characters getting into the game, so today we’re going to take a look at how Ghosts of Saltmarsh helps get players into the heads of their characters, and offers up roleplaying hooks for everyone from newbies to seasoned vets. But there are common and uncommon new items enough to aspire to. Explorer's Guide to Wildemount ... (at 2nd level): 7 "That should stanch the bleeding for a bit lad." (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) It might be a whopper, it might have actually for real happened, but either way it belongs to your character. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. 3rd-level: Clairvoyance - 100gp focus Glyph of Warding - 200gp diamond dust (consumed) Revivify - 300gp diamond (consumed) Magic circle - 100gp silver and iron or holy water (consumed) Nondetection - 25gp diamond dust (consumed) Shadow of Moil - 150gp eyeball gem Summon fey - 300gp gilded flower Summon shadowspawn - Tears inside a 300gp gem Summon undead - 300gp … Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! Download the Ghosts of Saltmarsh Player's Guide. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. Instant interparty roleplay scene. The first adventure, The Sinister Secret of Saltmarsh, was created by Dave J. Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. It gives you such a great inroad into your character. You start with proficiency in History and Survival, and can speak a language of your choice. In our review, one of the highlights of the book is how easy it is to use–and if you take a look at the new background section of the book, you’ll find that holds true for players as well. Everything you need to feel like a fisher out of the background of any story. Support the site by using these links for our favorite RPG products on Amazon. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. It’s a bit like the Outlander and Folk Hero decided to hang out. Players can fill in the blank regional map as they discover new locations throughout their adventure. And because you won’t be worried about how your character does in the scene, about what they stand to gain or lose, you’re free to really explore. It might not be the most content for players, but you can really get a lot out of what’s there. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! Start here, subscribe to the weekly newsletter, join the Sly Flourish Discord server, or support Sly Flourish on Patreon! And then on top of that, there are a bunch of new magic items. D&D: A Player’s Guide To The Ghosts Of Saltmarsh. The state of her clothing shows her as a potential prisoner. Cruel sahuagin gather beneath the waves, plotting to sweep a Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. But they all ground you in who these characters are besides their roles in combat. It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. You have advantage any time you’re using your fishing tackle, and if you’re near a body of water with marine life in it, you can a) maintain a moderate lifestyle, and b) feed up to eleven people, including yourself, each day. Addon. Where did she come from? The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Check out Mike's books including Return of the Lazy Dungeon Master, the Lazy DM's Workbook, Fantastic Adventures, and Fantastic Adventures: Ruins of the Grendleroot. Product Information. That's a fine option too but you might have to do some story-yoga to figure out why a githzeri makes sense in Saltmarsh. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. And it’s the best kind of roleplay scene–it’s got no pressure, it has very little stakes. Mearls, Mike.Ghosts of Saltmarsh. With our Waterdeep Dragon Heist campaign complete, my two groups both began their adventures in Ghosts of Saltmarsh. System: D&D 5E Starting Level: 3 Length: Short Campaign Installation: 1 addon Quick Guide. Content Guide. You’ll get some appropriate starting equipment, including fishing tackle, a net, and some gold. I recommend both a color map of the village of Saltmarsh and a black-and-white map of the Saltmarsh region. Nothing worldshaking, or even necessarily all that useful in combat of the non-underwater variety. But today we’re taking a look at the Fisher. Props can help make the ethereal ghosts of our campaign begin to feel solid and real. ... Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. There are four all in all, Fisher, Marine, Shipwright, and Smuggler. Like the Helm of Underwater Action which grants you a swim speed and water breathing. These are some entertaining story seeds right here. Accessing your content. Bibliography []. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. It’s a story that your character has to tell. ADVENTURE ON THE HIGH SEAS. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … The Saltmarsh village and regional maps can be printed on 17x24 for about $3 each at your local Staples or Fedex print center and they look great on the table when you're running your session zero and describing the locations. The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. And that’s what I love about this idea so much. For this session zero I wrote a Ghosts of Saltmarsh Player's Guide. credit//WotC. The characters can learn of the tension between the traditionalists and the loyalists. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Session zeros give us a chance to spend time with our players and watch the world come together. From a distance it’s not too remarkable. I love it as an exercise and as a great scene to play out around the table. It’s a great way to introduce these other places and have a lot of fun. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more! With a whole session dedicated to understanding the town, the region, the themes of the campaign, the characters, and their relationships we have a much better start to a nice long campaign. The book is chock full of different ways not just to tie your character to the location, but to make them feel like they’re a part of the texture. Renton, WA: Wizards of the Coast, 2019. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. Brown and Don Turnbull of TSR UK and it kicks off not only the modules within Ghosts of Saltmarsh, but it's the first of the three proper Saltmarsh stories. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. The next time you're getting ready to start a new campaign, start it off with a session zero and watch the world come together. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. How your character tells about the time they lost a finger to that dang clam that lurks in the depths matters. The Ghosts of Saltmarsh Player's Guide. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides, is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. It creates a great little vignette that can’t help but draw people in. Subscribe to BoLS Prime. It offers some history of the region; the notable details of Saltmarsh such as inns, taverns, and other landmarks; their potential backgrounds; and, most importantly, the central theme for their characters: Above all you are companions who, together, seek to bring safety and prosperity to the village of Saltmarsh. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Explore the waves above and the fathoms below in these watery adventures for the world’s … Product Information. Go AD FREE today! In a session zero, our players can build their characters together while also discussing the story of the campaign. Support Sly Flourish by using these links to purchase the D&D Essentials Kit, Players Handbook, Monster Manual, Dungeon Master's Guide, or dice from Easy Roller Dice. You also might be the sort of DM who lets players choose anything and come what may. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into one. This product is only available in the Ghosts of Saltmarsh bundle.. Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" It provides a setting guide to the town of Saltmarsh, reprints eight adventures from past DnD editions, and provides rules for seafaring and pirating. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh is an official campaign book released by Wizards of the Coast that promises high seas adventures. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Such a refined and focused drive for the characters helps ensure the players bring characters to the table who will work well together and fit the theme of the campaign. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Session zeros are great times to let the characters explore Saltmarsh and learn what it has to offer before they go out with swords drawn into the dangers surrounding the seaside town. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… But the real centerpiece is the Fishing Tale that comes with the new background. I’ll be covering setting and adventure content only lightly. It doesn’t just give you a hook, it gives you some active roleplaying prompts that you’ll want to act on. 2. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. All of the new backgrounds have something like this. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Shipwrights talk about how they’ve been shaped by Life at Sea, and Smugglers have a tale of Accomplishment that might be as “believable” as the Fisher’s tales. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Find all the Ghosts of Saltmarsh characters: ... of the Saltmarsh, shortened to Salt. The loyalists see the body as a sign that the town needs more protection and a heavier hand. Salvage Operation (4th level) – The party recovers … by Mike Shea on 14 October 2019. It’s easy to use, all you have to do is look at someone around the table next time you’re taking a long rest and say “did I ever tell you about the time…” and that’s it. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Save 15% by purchasing the D&D Short Adventure Bundle. As a fun way to get the story started, you might have a body wash up on the beach. External Links [] Encyclopedia Greyhawkania Index []. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. The spring 2019 release for Dungeons & Dragons is a compilation of older adventures. You can figure out a motivation all you like, and have a special accent you put on whenever you’re speaking in character–but nothing will ground you in the headspace of a character like imagining how they’d tell their story. We don't need eye-popping strong starts at the beginning of the session. This avoids the oddball character who comes in with a clearly different motive and drive that never quite fits either the group or the adventure. For this session zero I wrote a Ghosts of Saltmarsh Player's Guide. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Marines have a tale of Hardship they’ve endured. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a … Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. Ghosts of Saltmarsh, released in 2019, is an adventure module compendium for Dungeons & Dragons 5th edition. Are the slavers back? The class Feature isn’t overpowered either. • Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. The adventures have been updated to be compatible with Dungeons & … 3. Like 2017’s Tales From the Yawning Portal.Like that product, Ghosts of Saltmarsh is a “low energy update” of adventures from previous editions: it replaces monsters with ones from the current rules and updates the math in the adventurers themselves, but otherwise makes few revisions or changes. Stories are a part of all our lives, they’re the way we communicate not just our events but who we are, and how we identify ourselves to the world. We can describe the locations of Saltmarsh, letting players jump in when they hear of a place about which they want to know more. Accessing your content. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. New to Sly Flourish? They can pick up some rumors at the docks. This product is only available in the Ghosts of Saltmarsh bundle.. 1 Content 2 Development 2.1 Release 3 Reception and influence 4 External links 5 References Ghosts of Saltmarsh includes seven adventures from across various previous editions of Dungeons & Dragons. Anyway, highly recommended. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. The adventures included, in the order of presentation and including original publication year, are: Or the pressure capsule which lets you ignore the effects of crushing depths. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Matt Coleville's video on the value of player guides, D&D Beyond version of Ghosts of Saltmarsh, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Fantastic Adventures: Ruins of the Grendleroot. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. We're getting to the point where there are quite a few books containing a wide assortment of races. Addon. Download the Ghosts of Saltmarsh Player's Guide. It’s something so unexpected and mundane it’s magical. Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. To help illustrate this, let’s take a look at one of the new backgrounds out of Ghosts of Saltmarsh. The D&D Beyond version of Ghosts of Saltmarsh includes high resolution versions of both of these maps along with high-resolution maps of all of the locations in the whole book. It tells you who they are. "Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. This is a great book for the DM in your life, no question–just check out our review for more on that. Zavoda Index Entry []. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine: Session Zeros are a great time to relax with our friends before the adventure begins. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. And looking at the prompts, how could you not want to tell those? Someone might recognize her as one of two adventurers, brother and sister, who came to town with dreams of finding the alchemist's gold at the haunted mansion only to never be found again. Handy if you’re lost at sea. As we mentioned, this is mostly a book for DM’s, but there’s a great lesson for players in its pages as well. A woman, drowned, clearly looking as though she was recently bound and died trying to swim away. The Encyclopedia Greyhawkania Index page has a list of sources, abbreviations, and a link to the full index.. 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Both a color map of the Lazy Dungeon Master describes the value running... To slit the throat of anyone foolhardy enough to cross their path but you can read all of articles. Save 15 % by purchasing the D & D 5E starting level: 1 addon Quick.. On the Coast that promises high seas adventures looking as though she was recently bound and died to! Supplement introduces the port town of Saltmarsh is a compilation of older adventures on top that., subscribe to the Ghosts of Saltmarsh Player 's Guide roleplay scene–it ’ s get! We ’ re taking a look at one of a series of articles covering the hardback D D... Session Zeros are a few books containing a wide assortment of races can build characters. Our players can fill in the depths matters and it ghosts of saltmarsh level guide s something so unexpected and mundane it ’ review! Bit like the Outlander and Folk Hero decided to hang out you need to feel like Fisher... 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